- Understand positive and negative implication about own digital identity
- To improve the capacity to understand others’ self-representation
- To improve the capacity to manage and control our own self-representation
This workshop aims to make young people aware of the choices they make about the contents which they post and which contribute to create their own self-presentation and therefore their digital identity, which can also be not coherent with the real one or with the one they would like to have.
DESCRIPTION Game about the use of the smartphone and viewing of a provocative video which will be the basis for a reflection on our self-representation. Investigation by participants of the contents of their smartphones to verify which image they give of themselves.
KEYWORDS identity, online identity, selfie, image of themselves and of others, self-presentation
TARGET 12-17-years-olds
LENGTH 1 hour
MODALITY brainstorm, cooperative learning, photography, questionnaires
TECHNICAL EQUIPMENT Smartphone (at least 1 per group), PC and projector, internet connection, posters or blackboard, cardboard circles